Asian popular culture : new, hybrid, and alternate media /
edited by John A. Lent and Lorna Fitzsimmons.
- Lanham : Lexington Books, [2013]
- xiii, 179 pages ; 24 cm
Includes bibliographical references and index.
Weiqi legends, then and now : cultural paradigms in the game of go / Marc L. Moskowitz -- Locating play : the situated localities of portable and online gaming in East Asia / Dean Chan -- Regionalism in the era of neo-nationalism : Japanese landscape in the background art of games and anime from the late-1990s to present / Kumiko Saito -- Otaku evolution : changing views of the fan-boy in Kon Satoshi's Perfect blue and paprika / Joseph Christopher Schaub -- Breaking records : media, censorship, and the folk song movement of Japan's 1960s / James Dorsey -- Mad-cow disease and alternative Youtube videos : Brechtian politics of aesthetics in grassroots media spectacles, voluntary mobilization, and collective governance from Korea's candlelight movements / Gooyong Kim -- Reaching beyond the manga : a samurai to the ends of the world and the formation of national identity / Michael Wert -- Zen dog : Lian Hearn's hybrid Otori pentalogy / Sheng-mei Ma.
Popular culture--Asia. Social media--Asia. Simulation games--Social aspects--Asia. Social change--Asia. Pop-Kultur. Alternativpublizistik. Neue Medien. Online-Spiel. Simulationsspiel.
Asia--Social life and customs--21st cenury. Asien.