Asian popular culture : new, hybrid, and alternate media / edited by John A. Lent and Lorna Fitzsimmons. - Lanham : Lexington Books, [2013] - xiii, 179 pages ; 24 cm

Includes bibliographical references and index.

Weiqi legends, then and now : cultural paradigms in the game of go / Marc L. Moskowitz -- Locating play : the situated localities of portable and online gaming in East Asia / Dean Chan -- Regionalism in the era of neo-nationalism : Japanese landscape in the background art of games and anime from the late-1990s to present / Kumiko Saito -- Otaku evolution : changing views of the fan-boy in Kon Satoshi's Perfect blue and paprika / Joseph Christopher Schaub -- Breaking records : media, censorship, and the folk song movement of Japan's 1960s / James Dorsey -- Mad-cow disease and alternative Youtube videos : Brechtian politics of aesthetics in grassroots media spectacles, voluntary mobilization, and collective governance from Korea's candlelight movements / Gooyong Kim -- Reaching beyond the manga : a samurai to the ends of the world and the formation of national identity / Michael Wert -- Zen dog : Lian Hearn's hybrid Otori pentalogy / Sheng-mei Ma.

9780739179611 (cloth : alk. paper) 0739179616 (cloth : alk. paper)

40021813269

2012040482


Popular culture--Asia.
Social media--Asia.
Simulation games--Social aspects--Asia.
Social change--Asia.
Pop-Kultur.
Alternativpublizistik.
Neue Medien.
Online-Spiel.
Simulationsspiel.


Asia--Social life and customs--21st cenury.
Asien.

DS12 / A7358 2013

306.095

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