000 | 03608cam a22003977a 4500 | ||
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001 | 16730840 | ||
003 | OSt | ||
005 | 20161206174346.0 | ||
008 | 110411s2011 nyua bc 001 0 eng c | ||
010 | _a 2011927239 | ||
020 | _a9780870707964 | ||
020 | _a0870707965 | ||
035 | _a(OCoLC)ocn721928452 | ||
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042 | _apcc | ||
050 | 0 | 0 |
_aTS171.4 _bA58 2011 |
082 | 0 | 0 |
_a745.2 _223 |
100 | 1 |
_aAntonelli, Paola. _93257 _0(local)60066 |
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245 | 1 | 0 |
_aTalk to me : _bdesign and the communication between people and objects / _cPaola Antonelli ; [edited by Emily Hall]. |
246 | 3 |
_aTalk to me : _bhello world : design and the communication between people and objects |
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260 |
_aNew York, N.Y. : _bMuseum of Modern Art : _bDistributed in the U.S. and Canada by D.A.P./Distributed Art Publishers, _cc2011. |
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300 |
_a207 p. : _bcol. ill. ; _c27 cm. |
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500 | _aPublished in conjunction with an exhibition of the same name held at the Museum of Modern Art, New York, July 24-Nov. 7, 2011. | ||
504 | _aIncludes bibliographical references and index. | ||
505 | 0 | _aTalk to me / Paola Antonelli -- Objects -- Nervous systems and anxious infrastructures / Jamer Hunt -- I'm talking to you -- Life -- Design wonder stories: when speech is golden / Alexandra Midal -- City -- Conversations with the network / Khoi Vinh -- Worlds -- Reality is plenty, thanks: twelve arguments for keeping the naked eye naked / Kevin Slavin -- Double entendre. | |
520 | _a"Whether openly and actively or in subtle , subliminal ways, things talk to us. As the purpose of design has, in past decades, shifted away from mere utility toward meaning, objects and systems that were once charged only with being elegant and functional now have personalities. And thanks to the digital revolution, they have become very communicative, making our world newly interactive: a wristebad notifies us when we're getting dehydrated, animated creatures hide in the shadows of the objects on our desks, a wheat field calls out a salutation. Contemporary designers, in addition to giving objects form, function and meaning, now write the initial scripts that are the foundations for these useful and satisfying conversations. With nearly two hundred projects ranging from the microscopic to the cosmic, "Talk to Me: Design and the Communication between People and Objects" explores design's new terrain:enhancing, communicative possibilities, embodying a new balance between technology and people, bringing technological break-throughs up or down to comfortable, understandable human scale. These projects include interfaces, websites, video games, devices, tools, charts, and information systems, on topics global and personal. Whether we are hanging out in a social network or listening to a radio sneeze, we are partaking of a newly metaphysical and expressive layer of interaction that is already enriching our future." -- p [4] of cover. | ||
650 | 0 |
_aIndustrial design _xSocial aspects _vExhibitions. _93258 _0(local)60067 |
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650 | 0 |
_aDesign _xHistory _y21st century _vExhibitions. _93259 _0(local)60068 |
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650 | 0 |
_aHuman-computer interaction _vExhibitions. _93260 _0(local)60069 |
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650 | 0 |
_aInteractive multimedia _vExhibitions. _93261 _0(local)60070 |
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710 | 2 |
_aMuseum of Modern Art (New York, N.Y.) _9243 _0(local)39456 |
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906 |
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955 |
_bxh58 2012-01-05 z-processor _ixh58 2012-01-13 ; to Dewey 2012-01-13 |
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955 | _apc11 2011-04-11 | ||
999 |
_c2888 _d2888 |