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008 110411s2011 nyua bc 001 0 eng c
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020 _a0870707965
035 _a(OCoLC)ocn721928452
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042 _apcc
050 0 0 _aTS171.4
_bA58 2011
082 0 0 _a745.2
_223
100 1 _aAntonelli, Paola.
_93257
_0(local)60066
245 1 0 _aTalk to me :
_bdesign and the communication between people and objects /
_cPaola Antonelli ; [edited by Emily Hall].
246 3 _aTalk to me :
_bhello world : design and the communication between people and objects
260 _aNew York, N.Y. :
_bMuseum of Modern Art :
_bDistributed in the U.S. and Canada by D.A.P./Distributed Art Publishers,
_cc2011.
300 _a207 p. :
_bcol. ill. ;
_c27 cm.
500 _aPublished in conjunction with an exhibition of the same name held at the Museum of Modern Art, New York, July 24-Nov. 7, 2011.
504 _aIncludes bibliographical references and index.
505 0 _aTalk to me / Paola Antonelli -- Objects -- Nervous systems and anxious infrastructures / Jamer Hunt -- I'm talking to you -- Life -- Design wonder stories: when speech is golden / Alexandra Midal -- City -- Conversations with the network / Khoi Vinh -- Worlds -- Reality is plenty, thanks: twelve arguments for keeping the naked eye naked / Kevin Slavin -- Double entendre.
520 _a"Whether openly and actively or in subtle , subliminal ways, things talk to us. As the purpose of design has, in past decades, shifted away from mere utility toward meaning, objects and systems that were once charged only with being elegant and functional now have personalities. And thanks to the digital revolution, they have become very communicative, making our world newly interactive: a wristebad notifies us when we're getting dehydrated, animated creatures hide in the shadows of the objects on our desks, a wheat field calls out a salutation. Contemporary designers, in addition to giving objects form, function and meaning, now write the initial scripts that are the foundations for these useful and satisfying conversations. With nearly two hundred projects ranging from the microscopic to the cosmic, "Talk to Me: Design and the Communication between People and Objects" explores design's new terrain:enhancing, communicative possibilities, embodying a new balance between technology and people, bringing technological break-throughs up or down to comfortable, understandable human scale. These projects include interfaces, websites, video games, devices, tools, charts, and information systems, on topics global and personal. Whether we are hanging out in a social network or listening to a radio sneeze, we are partaking of a newly metaphysical and expressive layer of interaction that is already enriching our future." -- p [4] of cover.
650 0 _aIndustrial design
_xSocial aspects
_vExhibitions.
_93258
_0(local)60067
650 0 _aDesign
_xHistory
_y21st century
_vExhibitions.
_93259
_0(local)60068
650 0 _aHuman-computer interaction
_vExhibitions.
_93260
_0(local)60069
650 0 _aInteractive multimedia
_vExhibitions.
_93261
_0(local)60070
710 2 _aMuseum of Modern Art (New York, N.Y.)
_9243
_0(local)39456
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955 _bxh58 2012-01-05 z-processor
_ixh58 2012-01-13 ; to Dewey 2012-01-13
955 _apc11 2011-04-11
999 _c2888
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