000 | 03067cam a2200385 a 4500 | ||
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001 | 733937774 | ||
003 | OCoLC | ||
005 | 20161207142638.0 | ||
006 | m d | ||
007 | cr mn | ||
008 | 110701s2011 maua s 001 0 eng d | ||
020 | _a9780240814957 (pbk.) | ||
040 |
_aOPELS _beng _cOPELS _dOCLCQ _dHUA _dHKP |
||
050 |
_aNC825 C43 _bT55 2011 |
||
082 | 0 | 4 |
_a741.5/1 _222 |
082 |
_a741.51 _bT57 |
||
100 | 1 |
_aTillman, Bryan. _93565 _0(local)60263 |
|
245 | 1 | 0 |
_aCreative character design _cBryan Tillman. |
260 |
_aBurlington, MA : _bFocal Press, _cc2011. |
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300 |
_ax, 229, T8 p. : _bill. _c28 cm. |
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500 | _aTitle from ebook title screen (viewed Aug. 11, 2011) | ||
504 | _aIncludes bibliographical references and index. | ||
505 | 0 | _aWhat Makes For Good Character Design?; Archetypes; Story; Originality; Shapes and Silhouette; Reference; Asthetics; The WOW Factor; Putting It All Together; Glossary. | |
520 | _aCreate compelling, original characters using archetypes and design elements such as shadows and line with the tips and techniques found in this image-packed book. Bryan Tillman bridges the gap between the technique of drawing characters and the theory of good character design by using case studies, examples of professional art, and literary and pop culture references to teach you how to develop a character, not just draw one. The book also features Character Model Sheets that will guide you through the creation of new and unique characters. Finally, Bryan will break down established character archetypes to show you why and how the different aspects of good character design work. The content on the book is based on Bryan's popular 2009 Comic-Con course on "Character Design." * Learn what makes a character unique and powerful by using shapes, shadows, and form - includes 'character model sheets' so you can put it all together yourself, as well as case studies from established artists * Bridges the gap between the technique of drawing characters and the theory of good character design in a practical, hands-on way - learn how to use story and archetypes to develop compelling, new characters * Based on a standing-room only presentation at Comic-Con 2009 in San Diego and features the artwork of a collection of professional artists as examples to the techniques shown in the book. | ||
533 |
_aElectronic reproduction. _bAmsterdam : _cElsevier Science & Technology, _d2011. _nMode of access: World Wide Web. _nSystem requirements: Web browser. _nAccess may be restricted to users at subscribing institutions. |
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650 | 0 |
_aCharacters and characteristics in art. _93566 _0(local)60264 |
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650 | 0 |
_aCartoon characters. _93567 _0(local)60265 |
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650 | 0 |
_aVideo game characters. _93568 _0(local)60266 |
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650 | 0 |
_aGraphic arts _xTechnique. _93569 _0(local)31243 |
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650 | 0 |
_aAnimation (Cinematography) _93570 _0(local)60267 |
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650 | 0 |
_aComputer animation. _93571 _0(local)31316 |
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710 | 2 |
_aScienceDirect (Online service) _93572 _0(local)60268 |
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773 | 0 | _tScienceDirect e-book. | |
942 |
_2lcc _cBK |
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999 |
_c3007 _d3007 |