000 03067cam a2200385 a 4500
001 733937774
003 OCoLC
005 20161207142638.0
006 m d
007 cr mn
008 110701s2011 maua s 001 0 eng d
020 _a9780240814957 (pbk.)
040 _aOPELS
_beng
_cOPELS
_dOCLCQ
_dHUA
_dHKP
050 _aNC825 C43
_bT55 2011
082 0 4 _a741.5/1
_222
082 _a741.51
_bT57
100 1 _aTillman, Bryan.
_93565
_0(local)60263
245 1 0 _aCreative character design
_cBryan Tillman.
260 _aBurlington, MA :
_bFocal Press,
_cc2011.
300 _ax, 229, T8 p. :
_bill.
_c28 cm.
500 _aTitle from ebook title screen (viewed Aug. 11, 2011)
504 _aIncludes bibliographical references and index.
505 0 _aWhat Makes For Good Character Design?; Archetypes; Story; Originality; Shapes and Silhouette; Reference; Asthetics; The WOW Factor; Putting It All Together; Glossary.
520 _aCreate compelling, original characters using archetypes and design elements such as shadows and line with the tips and techniques found in this image-packed book. Bryan Tillman bridges the gap between the technique of drawing characters and the theory of good character design by using case studies, examples of professional art, and literary and pop culture references to teach you how to develop a character, not just draw one. The book also features Character Model Sheets that will guide you through the creation of new and unique characters. Finally, Bryan will break down established character archetypes to show you why and how the different aspects of good character design work. The content on the book is based on Bryan's popular 2009 Comic-Con course on "Character Design." * Learn what makes a character unique and powerful by using shapes, shadows, and form - includes 'character model sheets' so you can put it all together yourself, as well as case studies from established artists * Bridges the gap between the technique of drawing characters and the theory of good character design in a practical, hands-on way - learn how to use story and archetypes to develop compelling, new characters * Based on a standing-room only presentation at Comic-Con 2009 in San Diego and features the artwork of a collection of professional artists as examples to the techniques shown in the book.
533 _aElectronic reproduction.
_bAmsterdam :
_cElsevier Science & Technology,
_d2011.
_nMode of access: World Wide Web.
_nSystem requirements: Web browser.
_nAccess may be restricted to users at subscribing institutions.
650 0 _aCharacters and characteristics in art.
_93566
_0(local)60264
650 0 _aCartoon characters.
_93567
_0(local)60265
650 0 _aVideo game characters.
_93568
_0(local)60266
650 0 _aGraphic arts
_xTechnique.
_93569
_0(local)31243
650 0 _aAnimation (Cinematography)
_93570
_0(local)60267
650 0 _aComputer animation.
_93571
_0(local)31316
710 2 _aScienceDirect (Online service)
_93572
_0(local)60268
773 0 _tScienceDirect e-book.
942 _2lcc
_cBK
999 _c3007
_d3007