000 | 01378nam a2200361Ia 4500 | ||
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001 | EBC3339182 | ||
003 | MiAaPQ | ||
006 | m o d | | ||
007 | cr cn||||||||| | ||
008 | 100311s2010 maua sb 001 0 eng d | ||
010 | _z 2010008161 | ||
020 | _z9780262014762 | ||
020 | _z0262014769 | ||
035 | _a(MiAaPQ)EBC3339182 | ||
035 | _a(Au-PeEL)EBL3339182 | ||
035 | _a(CaPaEBR)ebr10433725 | ||
035 | _a(CaONFJC)MIL289922 | ||
035 | _a(OCoLC)699488891 | ||
040 |
_aMiAaPQ _cMiAaPQ _dMiAaPQ |
||
050 | 4 |
_aGV1469.17.S63 _bJ56 2010 |
|
100 | 1 |
_aJin, Dal Yong, _d1964- |
|
245 | 1 | 0 |
_aKorea's online gaming empire _h[electronic resource] / _cDal Yong Jin. |
260 |
_aCambridge, MA : _bMIT Press, _cc2010. |
||
300 |
_a195 p. : _bill. |
||
504 | _aIncludes bibliographical references and index. | ||
533 | _aElectronic reproduction. Ann Arbor, MI : ProQuest, 2015. Available via World Wide Web. Access may be limited to ProQuest affiliated libraries. | ||
650 | 0 |
_aInternet games _xSocial aspects _zKorea (South) |
|
650 | 0 |
_aInternet games _xEconomic aspects _zKorea (South) |
|
650 | 0 |
_aVideo games industry _zKorea (South) _xHistory. |
|
655 | 4 | _aElectronic books. | |
710 | 2 | _aProQuest (Firm) | |
856 | 4 | 0 |
_uhttp://ezproxy01.ny.edu.hk:2048/login?url=https://ebookcentral.proquest.com/lib/ircp3g4/detail.action?docID=3339182 _zClick to View |
999 |
_c35686 _d35686 |