000 03230nam a22003973i 4500
001 EBC5134636
003 MiAaPQ
005 20191009123150.0
006 m o d |
007 cr cnu||||||||
008 191009s1900 xx o ||||0 eng d
020 _a9781282790162
_q(electronic bk.)
035 _a(MiAaPQ)EBC5134636
035 _a(Au-PeEL)EBL5134636
035 _a(CaONFJC)MIL279016
035 _a(OCoLC)1027145109
040 _aMiAaPQ
_beng
_erda
_epn
_cMiAaPQ
_dMiAaPQ
082 0 _a5.437
100 1 _aBowles, Cennydd.
245 1 0 _aUNDERCOVER.
264 1 _a :
_bPearson Education Inc,
_c1900.
264 4 _c�1900.
300 _a1 online resource (193 pages)
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
505 0 _aCover -- Table of Contents -- CHAPTER 1 Going Undercover -- The Undercover Manifesto -- CHAPTER 2 Exploring the Problem -- Hit the Ground Running -- Defining the Problem -- Culture -- User Research Under the Radar -- Research Outputs -- CHAPTER 3 Generating Ideas -- Sketching -- Collaborative Design -- Sharing the Spark -- Design Principles -- CHAPTER 4 Making It Real -- Design Deliverables -- Fidelity -- Better Deliverables -- CHAPTER 5 Refining Your Solution -- The Nature of Iteration -- Testing with Users -- Critique -- After Launch -- CHAPTER 6 Working with... -- Working with Developers -- Working with Visual Designers -- Working with Content Specialists -- Working with Product Owners -- Working with Marketers -- Working with SEO Specialists -- Working with Senior Managers -- Working with Agile -- CHAPTER 7 Where Next? -- UX Leadership -- Moving On -- Over to You -- Index -- A -- B -- C -- D -- E -- F -- G -- H -- I -- J -- K -- L -- M -- N -- O -- P -- Q -- R -- S -- T -- U -- V -- W -- Y -- Z.
520 _aOnce you catch the user experience bug, the world changes. Doors open the wrong way, websites don't work, and companies don't seem to care. And while anyone can learn the UX remedies usability testing, personas, prototyping and so on unless your organization 'gets it', putting them into practice is trickier. Undercover User Experience is a pragmatic guide from the front lines, giving frank advice on making UX work in real companies with real problems. Readers will learn how to fit research, ideation, prototyping and testing into their daily workflow, and how to design good user experiences under the all-too-common constraints of time, budget and culture.
588 _aDescription based on publisher supplied metadata and other sources.
590 _aElectronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2019. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries.
655 4 _aElectronic books.
700 1 _aBox, James.
776 0 8 _iPrint version:
_aBowles, Cennydd
_tUNDERCOVER: User Experience Design: Learn How to do Great UX Work with Tiny Budgets, no Time, and Limited Support
_d : Pearson Education Inc,c1900
797 2 _aProQuest (Firm)
856 4 0 _uhttp://ezproxy01.ny.edu.hk:2048/login?url=https://ebookcentral.proquest.com/lib/ircp3g4/detail.action?docID=5134636
_zClick to View
999 _c36611
_d36611