000 04328nam a22003973i 4500
001 EBC5134945
003 MiAaPQ
005 20191009123150.0
006 m o d |
007 cr cnu||||||||
008 191009s1900 xx o ||||0 eng d
020 _a9781282780866
_q(electronic bk.)
035 _a(MiAaPQ)EBC5134945
035 _a(Au-PeEL)EBL5134945
035 _a(CaONFJC)MIL278086
035 _a(OCoLC)1027201808
040 _aMiAaPQ
_beng
_erda
_epn
_cMiAaPQ
_dMiAaPQ
082 0 _a5.428
100 1 _aColborne, Giles.
245 1 0 _aSimple and Usable Web, Mobile, and Interaction Design.
264 1 _a :
_bPearson Education Inc,
_c1900.
264 4 _c�1900.
300 _a1 online resource (209 pages)
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
505 0 _aCover -- Contents -- Part 1 Why are we here? -- A story about simplicity -- The power of simplicity -- Increasing complexity is unsustainable -- Not that kind of simple -- Character -- Fake simplicity -- Know yourself -- Part 2 Setting a vision -- Two ways to describe what's core -- Get out of your office -- What to look for -- Three types of user -- Why you should ignore expert customers -- Design for the mainstream -- What mainstreamers want -- Emotional needs -- Simplicity is about control -- Choosing the right "what -- Describing the user experience -- Putting it all together -- World, character, plot -- Extreme usability -- The quick and dirty way -- Insight -- Getting the right vision -- Share it -- Part 3 Four strategies for simplicity -- Simplify this -- The remote control -- The four strategies -- Part 4 Remove -- Remove -- How not to do it -- Focus on what's core -- Kill lame features -- What if the user...? -- But our customers want it -- Solutions, not processes -- When features don't matter -- Will it hurt? -- Prioritizing features -- Load -- Decisions -- Distractions -- Smart defaults -- Options and preferences -- When one option is too many -- Errors -- Visual clutter -- Removing words -- Simplifying sentences -- Removing too much -- You can do it -- Focus -- Part 5 Organize -- Organize -- Chunking -- Organizing for behavior -- Hard edges -- Alphabets and formats -- Search -- Time and space -- Grids -- Size and location -- Layers -- Color coding -- Desire paths -- Part 6 Hide -- Hide -- Infrequent but necessary -- Customizing -- Automatic customization -- Progressive disclosure -- Staged disclosure -- X doesn't mark the spot -- Cues and clues -- Making things easy to find -- After you hide -- Part 7 Displace -- Displace -- Displacing between devices -- Mobile vs. desktop -- Displacing to the user -- What users do best.
505 8 _aCreating open experiences -- Kitchen knives and pianos -- Unstructured data -- Trust -- Part 8 Before we go -- Conservation of complexity -- Details -- Simplicity happens in the user's head -- Photo Credits -- Index -- A -- B -- C -- D -- E -- F -- G -- H -- I -- J -- K -- L -- M -- N -- O -- P -- R -- S -- T -- U -- V -- W -- Y -- Z.
520 _aIn a complex world, products that are easy to use win favor with consumers. This is the first book on the topic of simplicity aimed specifically at interaction designers. It shows how to drill down and simplify user experiences when designing digital tools and applications. It begins by explaining why simplicity is attractive, explores the laws of simplicity, and presents proven strategies for achieving simplicity. Remove, hide, organize and displace become guidelines for designers, who learn simplicity by seeing before and after examples and case studies where the results speak for themselves.
588 _aDescription based on publisher supplied metadata and other sources.
590 _aElectronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2019. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries.
655 4 _aElectronic books.
776 0 8 _iPrint version:
_aColborne, Giles
_tSimple and Usable Web, Mobile, and Interaction Design
_d : Pearson Education Inc,c1900
797 2 _aProQuest (Firm)
856 4 0 _uhttp://ezproxy01.ny.edu.hk:2048/login?url=https://ebookcentral.proquest.com/lib/ircp3g4/detail.action?docID=5134945
_zClick to View
999 _c36622
_d36622