Business, technological, and social dimensions of computer games multidisciplinary developments / [electronic resource] :
Maria Manuela Cruz-Cunha, Vitor Hugo Costa Carvalho, Paula Cristina Almeida Tavares, [editors].
- Hershey, Pa. : Information Science Reference, c2011.
- xxxiii, 564 p. : ill. (some col.)
Includes bibliographical references and index.
section 1. Supporting technologies and tools -- section 2. Human computer interaction -- section 3. Psychological, behavioral and social effects -- section 4. Business opportunities and applications -- section 5. Property rights.
"This book is a collection of the most recent developments in all areas of game development, encompassing planning, design, marketing, business management, and consumer behavior"--Provided by publisher.
Electronic reproduction. Ann Arbor, MI : ProQuest, 2015. Available via World Wide Web. Access may be limited to ProQuest affiliated libraries.
Video games industry. Video games--Design. Video games--Social aspects.