Business, technological, and social dimensions of computer games multidisciplinary developments / [electronic resource] : Maria Manuela Cruz-Cunha, Vitor Hugo Costa Carvalho, Paula Cristina Almeida Tavares, [editors]. - Hershey, Pa. : Information Science Reference, c2011. - xxxiii, 564 p. : ill. (some col.)

Includes bibliographical references and index.

section 1. Supporting technologies and tools -- section 2. Human computer interaction -- section 3. Psychological, behavioral and social effects -- section 4. Business opportunities and applications -- section 5. Property rights.

"This book is a collection of the most recent developments in all areas of game development, encompassing planning, design, marketing, business management, and consumer behavior"--Provided by publisher.


Electronic reproduction. Ann Arbor, MI : ProQuest, 2015. Available via World Wide Web. Access may be limited to ProQuest affiliated libraries.






Video games industry.
Video games--Design.
Video games--Social aspects.


Electronic books.

HD9993.E452 / B87 2011

338.4/77978

Hong Kong Nang Yan College of Higher Education
Lee Yan Fong Library
325-329 Lai Chi Kok Road, Shamshuipo, Kowloon, HONG KONG