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Business, technological, and social dimensions of computer games [electronic resource] : multidisciplinary developments /

by Cruz-Cunha, Maria Manuela; Carvalho, Vitor Hugo; Tavares, Paula Cristina Almeida; ProQuest (Firm).
Material type: materialTypeLabelBookPublisher: Hershey, Pa. : Information Science Reference, c2011Description: xxxiii, 564 p. : ill. (some col.).ISBN: ; .Subject(s): Video games industry | Video games -- Design | Video games -- Social aspects | Electronic booksOnline resources: Click to View
Contents:
section 1. Supporting technologies and tools -- section 2. Human computer interaction -- section 3. Psychological, behavioral and social effects -- section 4. Business opportunities and applications -- section 5. Property rights.
Summary: "This book is a collection of the most recent developments in all areas of game development, encompassing planning, design, marketing, business management, and consumer behavior"--Provided by publisher.
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Includes bibliographical references and index.

section 1. Supporting technologies and tools -- section 2. Human computer interaction -- section 3. Psychological, behavioral and social effects -- section 4. Business opportunities and applications -- section 5. Property rights.

"This book is a collection of the most recent developments in all areas of game development, encompassing planning, design, marketing, business management, and consumer behavior"--Provided by publisher.

Electronic reproduction. Ann Arbor, MI : ProQuest, 2015. Available via World Wide Web. Access may be limited to ProQuest affiliated libraries.


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