Includes bibliographical references and index.
section 1. Supporting technologies and tools -- section 2. Human computer interaction -- section 3. Psychological, behavioral and social effects -- section 4. Business opportunities and applications -- section 5. Property rights.
"This book is a collection of the most recent developments in all areas of game development, encompassing planning, design, marketing, business management, and consumer behavior"--Provided by publisher.
Electronic reproduction. Ann Arbor, MI : ProQuest, 2015. Available via World Wide Web. Access may be limited to ProQuest affiliated libraries.